
VIDEOGAME AUDIO
ShowReel
June 2022
Description:
In this video I am showing my sound
design techniques re designing some game clips I love!
Unreal Engine Demo Reel
2020
Unreal Engine Demo Reel
using Infinity Blades Assets & Unreal Audio Engine 4.25.
TOTAL RUNTIME: 1min 22Sec
Commentary: N/A
Feel free to jump to the section that you're more interested in.
0:00 Intro
0:05 Weapon
0:22 Footsteps
0:33 Ambience
0:51 Foley
1:00 Ai Mutant interaction
Description:
In this video I am showing audio implementation through Blueprint scripting and procedural sound design of a FPS.
Every sound has been recorded with a Zoom H5, a Shotgun Mic Rode NTG2 and an AKG C214 and Single coil telephone pick up.
The sniper sound comes from a free library provided by SoVga and has been modified in Reaper.
UE5 / Metasound Reel
2022
Metasound UI reel
Description:
In this video I am showing how to create a patch with Metasound to reproduce layered sound effects for a UI.
0:01 creating a patch
0:13 adding a mixer
0:26 wave players
0:49 array and randomization
1:16 Sound test
2:50 Sound test II
3:44 Sound test III
4:09 Sound test IIII
4:29 Pitch randomization
5:00 Final sound test
AUDIO POSTPRODUCTION
Miles Away // Indie feature
Ouroboros // Indie feature
Fête // Short Film
Goldbrick // Short Film
2019-20
Company: Size8Studio
Release Date: 2021
Role: on Set Sound Recordist, Sound Editor, Sound Designer, Re-recording Mixer

2020
Company: Sinew Productions
Release Date: 2021
Role: on Set Sound Recordist / Mixer

2019
Company: Fresh As a Daisy Film
Release Date: 2019
Role: on Set Sound Recordist / Mixer, Sound Editor, Re-recording Mixer

2019
Company: Lucy Allan Films
Release Date: Tba
Role: Sound Designer, re-recording Mixer

ABOUT
My name is Sergio and I'm originally from Italy.
I started my career in the audio field as an independent musician and after touring for a while I worked as an artist manager for more than ten years.
After completing a BA in Musicology at the University of Milan I moved to Vancouver in 2012 where I'm focusing on my passion for the Art of Sound, pursuing professionally sound design and audio implementation for video games and looking to be a part of a team in a studio.
Proficiency
DAW
Pro Tools, Reaper, Ableton, Sound Forge, Adobe Audition
Skills
Audio Editing, Audio Repair, Field Recordings, Foley, ADR,
Audio Post-production, Synthesis
Middleware
Wwise, FMOD Studio, GameSynth
Plug-ins
Izotope RX, Soundtoys, Waves, Valhalla, Reaplugs, Avid
Engines
Unreal Engine & Unity
Operative Systems
Mac & Windows
Other softwares
Adobe Premiere Pro, Sourcetree
Education
2021 SOVGA School of Video Game Audio
Vancouver, Canada
Unity & Coding
2020 SOVGA School of Video Game Audio
Vancouver, Canada
Unreal Engine
[Sound Design, Audio implementation, Blueprint Scripting]
2019 SOVGA School of Video Game Audio
Vancouver, Canada
Wwise 501
[Sound Design Audio implementation]
2019 Seattle Recording Arts
Seattle, USA
[Pro Tools Certification 101+110]
2018 Berklee College of Music
Boston, USA
[Music publishing for new Media]
2012 University of Milan
Milan, Italy
[Bachelor of Arts Musicology]
2008 Stylus Music College
Vancouver, Canada
[Music Industry]